Hi, I'm developing a game that weights about 120 Mb.
Let's say I expect to have more or less 2000 concurrent users per hour, with 4 peak hours per day where there are about 4000players.
Game doesn't interact with a database or anything in the likes, pretty much will just serve files.
Game assets are contained in a single file (which takes the majority of space), so far I can see 14 web requests + some extra calls (to youtube).
Have read good comments / tests for openlitespeed, so most likely will use it or ngingx as server.
a) What specs for vps do I have to check for?
b) What would you advice to run on synthetic tests - maybe add an audio file to simulate filesize?
Thanks.
Let's say I expect to have more or less 2000 concurrent users per hour, with 4 peak hours per day where there are about 4000players.
Game doesn't interact with a database or anything in the likes, pretty much will just serve files.
Game assets are contained in a single file (which takes the majority of space), so far I can see 14 web requests + some extra calls (to youtube).
Have read good comments / tests for openlitespeed, so most likely will use it or ngingx as server.
a) What specs for vps do I have to check for?
b) What would you advice to run on synthetic tests - maybe add an audio file to simulate filesize?
Thanks.